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Is it able to bake textures using multithreading in C++?
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Hi,
I'm trying to accelerate my plugin, which could be used to export materials and textures.
I tried to bake a texture map using multithreading like:
mTexmap->RenderBitmap(t, mBitmap.get(), mBitmapInfo->Width(), true);
it works well during my test but it crashes in large scenes
I wonder if multithread could be used to bake textures?
any conflict like it is not allowed to bake textures with the same image file?