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I NEED A SIMPLE SCRIPT TO CONVERT .max to .FBX

I NEED A SIMPLE SCRIPT TO CONVERT .max to .FBX

Anonymous
Not applicable
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12 Replies
Message 1 of 13

I NEED A SIMPLE SCRIPT TO CONVERT .max to .FBX

Anonymous
Not applicable

HELP 3DS MAX

 

I'm looking for a 3DS Max expert.

We received .max files and need to convert them to .obj or .fbx

We have 3ds Max but need a sharp script to convert, with the shaders, in different formats or we make the delivery.

Thank you.

Olivier Blin

olivier@aureol.fr

06 08 77 39 62

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Accepted solutions (4)
26,662 Views
12 Replies
Replies (12)
Message 2 of 13

istan
Advisor
Advisor

I would enter "maxscript export fbx" in google..

 

Message 3 of 13

Anonymous
Not applicable

HELP

 

I am not an expert in 3ds max. I have a demo version - I do not know this software. I do not know how to install plugin and do batch processing. it seems simple when you know. This is not my job, nor software. I'm looking for a benefit (paid if needed) to batch convert complete files, containing .mx 3D models into .fbx - that's it. Thank you

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Message 4 of 13

Anonymous
Not applicable

Max has the ability to export both formats so why do you need a script to do this? A simple look through the docs is all you needed to do.

 

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/3DSMa...

 

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMa...

Message 5 of 13

Anonymous
Not applicable

Hello.
1) I only have 3DS Max in evaluation version and in English
2) It's not my software and it's not my job
3) I have more than 1000 files to convert
I am trying to get help to install this scrt that processes batch or someone who can convert all my files with this script


Thank you

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Message 6 of 13

Anonymous
Not applicable
Accepted solution

Ah, ok, I did not realise that you had so many to do.

I am assuming you have got a script you need to use then?

 

Is it a batch export tool like this:

 

http://www.scriptspot.com/3ds-max/scripts/batch-exportimport

 

What is it you want the script to do? Would you rather run it outside of max to operate on a folder full of max files and have them all exported to the specified format? Or run it inside of max (probably not)?

 

Might be some artifacts and assets that will not export well, so what is the end goal here? Just to convert whole scenes to fbx or some to fbx some to obj. How will the exports end up being used?

 

regards

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Message 7 of 13

Anonymous
Not applicable

Thank you for your answer.

It is only object for my scenogaphies: furniture, plants, food, vehicles, ...
Just convert the .mx object to .fbx and then I can affect the material (color, textures, UV, ...)
that's all
a script like this (http://www.scriptspot.com/3ds-max/scripts/batch-exportimport) seems enough

but again, I do not know how to do it, I do not know how and where to install it ... hence my need for help.

Thank you

Message 8 of 13

Anonymous
Not applicable
Accepted solution

Ok, that script is wrapped up in an installer (.mzp). This is effectively a sort of .exe file for max scripts/code.

 

Download it to your desktop and double click it. It should provide instruction on how to and where it will go.

Generally, it will end up as an item in max that you can add as a toolbar item 

https://www.youtube.com/watch?v=RZl1o9fNHvg

 

In short, max has a Customize User Interface option that artists can use to create, update or remove items from a tool bar so that individuals can tailor the UI to their needs.

 

For your requirement, once the mzp has done its job, there will be a menu item in one of the categories (generally the name of the author of company) that you can simply drag onto a blank toolbar that you create. Once you have created a toolbar and added it, you need to save the toolbar. There is a Save button in the Customize User Interface dialog

 

So once you have downloaded it and run it, open Max and then watch the video on how to add items to a toolbar.

 

The point of the save is to ensure that each time you open Max, the toolbar is there. You can then open each file and click the toolbar item to open the script ui and then set and execute it.

 

As you seem to have many files, this is a solution, but probably not the fastest one. It will require some time. 

 

You probably do not have a render farm, but this is the sort of task that would benefit from being sent to a farm for processing multiple files at once, but unless you have that and experience of using it, you will have to go the long route I am afraid.

 

Post back if you get any further issues.

 

regards

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Message 9 of 13

Anonymous
Not applicable

Thank you so much
I'm watching this quietly
I'm mainly looking for someone I can pay to do this to me quickly

if you know someone it may interest (I have a lot of items from Evermotion)

Olivier

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Message 10 of 13

marine.jutiere
Explorer
Explorer
Accepted solution

Si vous avez toujours besoin d'aide vous pouvez m'envoyer les fichiers et je vous les renvoi en FBX ou OBJ.

 

Cordialement,

Marine

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Message 11 of 13

Anonymous
Not applicable
Hello and thank you, Marine

I have a lot of file and files
How much can you do with me?
At what rate?
Do you have an email address where I can send you the WeTransfer link?

Thank you very much, really much, in advance
I am totally stuck


Thank you
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Message 12 of 13

Anonymous
Not applicable
Accepted solution

Hello and thank you, Marine

 

I have a lot of file and files
- How much can you do with me?
- At what rate or price ?
- Do you have an email address where I can send you the WeTransfer link?

 

Thank you very much, really much, in advance
I am totally stuck


Thank you

Olivier Blin

(olivier@aureol.fr)

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Message 13 of 13

Anonymous
Not applicable

I know this older topic, but I had same issue and was wary using other peoples software. Here is a MAXScript I wrote to solve. It's configurable and should support any import/export format that Autodesk supports.

 

https://github.com/christopwner/autodesk-file-converter

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