How to scripting for Antialiasing screen shot of the viewport?

How to scripting for Antialiasing screen shot of the viewport?

Waseem_Dabbas
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How to scripting for Antialiasing screen shot of the viewport?

Waseem_Dabbas
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Hi,

I posted this question in the forum before, but I may not be able to explain my problem very well, 

Check this video out

 

The one on the left has been generated by the grab viewport tool, you can see how's it's clear and fine, but the one on the right has been generated by a script called "multicamerapreview" which has a lot of aliasing, I need to use this script because it can grab many cameras in the scene at once, but It doesn't have the option to control the quality of the image (Antialiasing).

 Is it possible to control this feature? Can someone help me add this option?

 

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Message 2 of 7

denisT.MaxDoctor
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Advisor

is it not easier to change the blinds in the background? 🤔

 

😆

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Message 3 of 7

Waseem_Dabbas
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😂

If that's the only problem, I would change it.

Actually, I'm working on about 3 minutes interior file containing many other cameras, I just share these 5 seconds as a sample, and I'm trying to find a solution not only for this project but for future work. 🙏🏻

 

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Message 4 of 7

denisT.MaxDoctor
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As I understand it, you want to use multiple cameras to shoot your video preview. Let's simplify things answering these questions:

1. How maximum cameras does it make sense to use to make one video?
2. What type (class) of cameras do you use?
3. What camera parameters do you animate for video?

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Message 5 of 7

Waseem_Dabbas
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1. I have 9 cameras ( but it can be maximum to lets say 15)

2. Im using Vray Physical Camera.

3. Position and Rotation.

 

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Message 6 of 7

denisT.MaxDoctor
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@Waseem_Dabbas wrote:

 

1. I have 9 cameras ( but it can be maximum to lets say 15)

2. Im using Vray Physical Camera.

3. Position and Rotation.

 


What parameters might be different for cameras which affect rendering settings? (FOV, Clipping, Color, Texture, etc.) 

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Message 7 of 7

Waseem_Dabbas
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Nothing from the mentioned will be changed during the render, the only change is the location (position x,y,z) or the camera and the rotation angle. 

 

 

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