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04-23-2014
09:24 AM
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Hello,
I feel crazy using python scripting in 3dsMAX2014 (SP5+EXT).
How can I invoke a plugin function with arguments using python ? The documentation doesn't mention anything about a FPParams class or anything similar...
A common case :
// Somewhere in my C++ plugin
//
Point3 CMyClass::ConvertPoint(Point3 const& point) { }
# Somewhere in my python tool
# MyClassInterface = MyClassDesc.GetInterfaceAt( 0 ) ConvertPoint = MyClassInterface.FindFn( "ConvertPoint" ) ConvertPointParams = ? MyClassInterface.Invoke( ConvertPoint, 0, ConvertPointParams )
Thank's
Solved! Go to Solution.