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Hello
I got an issue that bugs me a lot, and I seem not to be able to find a solution to it.
I want through maxscript to be able to find certain material nodes, f.ex falloff node, and then delete.
To specify; When I delete a node I need the input of the falloff node - let's take color 1 and add that to whatever was the output of the falloff node. This is because I don't want break the material chain.
I know I can find every falloff node in scene with "getclassinstances falloff". But I have no clue on find the output of all of the falloff nodes. I want to find the output so I connect the input to the output.
So basically what I am asking for - I need a script that deletes every falloff node in a scene and reconnect the nodes to whatever slot the fallof was connected to.
My knowledge to maxscript is a bit limited so I would really appericate some explanation rather than just an example. But I take what I get 😉
Thanks for all help.
Solved! Go to Solution.