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Deferred Rendering Pipeline using 3dsmax

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03-05-2021
01:26 PM
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As you all may know a deferred render system is a very popular technique in many triple A games, including the HD Era of Grand Theft Auto games + Red Dead Redemption 2.
My question is how do 3d artists within game studios like Rockstar Games (that DO NOT use UNITY or UNREAL ENGINE) preview what their assets/3d models would look like in the deferred rendering game engine WITHOUT having to bug a programmer to upload their models each and every time they want to preview their work. Surely there is a way to integrate your DirectX deferred rendering pipeline system WITHIN the 3ds max viewport to be able to view your work in real time.