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Callbacks that stick to specific nodes
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I've made a customized camera rig, consisting of a camera and a target node. Just like Max's native target camera, I want to make it so if the user deletes one of the nodes, the other one gets deleted. Or if one is renamed, the other one is renamed to matched.
Therefor I need to find a way to attach callbacks that stay permanently with the nodes, and not necessarily the scene itself (for instance if the camera rig gets merged into another scene, the callback needs to go with it). Any ideas?