Bug Report: 3DSMax 2016 Custom Viewport Rendering (DirectX9)

Bug Report: 3DSMax 2016 Custom Viewport Rendering (DirectX9)

steve__w
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Bug Report: 3DSMax 2016 Custom Viewport Rendering (DirectX9)

steve__w
Explorer
Explorer

Hi guys,


Not sure where to post this bug report as no ADN membership right now, so here for now.


To reproduce :

1. Switch Max 2016 display driver to legacy DirectX9 (called Direct3D/hardware in 3dsmax).

2. Install latest Infinity Professional for 3D Studio Max from here :

http://advance-software.com/products

3. Extract the following zip file to d:\test

http://advance-software.com/misc/max_2016_viewport_bug.zip

4. Open d:\test\index.max in max 2016

5. Note that the minimal testcase geometry only draws correctly if it is selected, otherwise it draws black (incorrect).

6. Correct behaviour is the custom shaded geometry should draw correctly whether selected or not.

7. This does not occur, hence a bug.

I am aware that engineer time needs allocating properly, so happy to log this as required if advised how you want this reporting but can't do this via ADN portal as no ADN membership right now.

Realize DirectX9 custom hardware shader stuff is legacy and you'll want to retire that soon.

The above based on code derived from your old MetalBump9 sample.

Please could you point me at sample code demonstrating how to custom render geometry using your latest interface - like the fabric engine does, for example.

Will have a look through max2015/2016 SDK & see if I can spot it, but advice/pointers welcome.

So in short - will tackle from two direction - firstly hopefully we can get the above bugfix resolved (should be fairly straightforward). Secondly will port the code to latest interfaces when I can find some sample code to work from.

Thanks in advance for any assistance you are able to offer in resolving the above.

Happy to file as required.

Best regards,
Steve Williams
Director
Advance Software

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Message 2 of 3

LyleHardin
Advisor
Advisor

My MAX 2016 is rendering the wrong viewport too.

Out of the box. No addons yet.

I have 4 viewports showing. My cursor is in one viewport and when I select Render, the "View to Render" shows the viewport which is highlighted (the one my cursor is in).

Yet, when rendering starts, the Render window displays (renders) a different viewport.

I can't get the viewport I want rendered to render.

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Message 3 of 3

LyleHardin
Advisor
Advisor

I have found if I get rid of all other cameres and maximize the viewport I want to render, it works.

It might be worth mentioning this is an older scene from a few versions ago.

Still, something is not quite right.

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