How do I apply an image using a UVW map without having it "bleed through" to the back side of the object.
Here is an example. I copied the box to show the back side.
Thanks,
Dave
Solved! Go to Solution.
How do I apply an image using a UVW map without having it "bleed through" to the back side of the object.
Here is an example. I copied the box to show the back side.
Thanks,
Dave
Solved! Go to Solution.
Solved by leeminardi. Go to Solution.
Solved by truckexpert. Go to Solution.
Solved by Fadhil_Farook. Go to Solution.
Solved by truckexpert. Go to Solution.
Solved by leeminardi. Go to Solution.
One method would be to use a multi-sub object material that has two materials. Set the ID of the face to receive the image to be different than the other sides.
One method would be to use a multi-sub object material that has two materials. Set the ID of the face to receive the image to be different than the other sides.
Thanks mucho! That worked!
Thanks mucho! That worked!
That worked, sort of... But I'd like to have the transparent background of the text allow the base material of the object to show through, like applying a decal
That worked, sort of... But I'd like to have the transparent background of the text allow the base material of the object to show through, like applying a decal
You can achieve that by adding a cutout map (opacity map) to the material with the image. Do you know how to do that? Can you post the file of the graphic and I can make the cutout map for you.
You can achieve that by adding a cutout map (opacity map) to the material with the image. Do you know how to do that? Can you post the file of the graphic and I can make the cutout map for you.
If you're talking of adding decals to your objects, then you can try the Composite map (not to confuse with the Composite Material). This way you can add multiple decals to your object and you get to keep the diffuse texture. Bear in mind that this may require you to either Unwrap UVW, or use UVW maps to properly use decals.
Here's a video tutorial about composite maps:
https://www.youtube.com/watch?v=mhom5CTFlRs
Instead, if you've Unwrapped your UV's, you can watch this Screencast I made for another member a few weeks ago regarding adding decals. (Don't mind the audio quality)
If you're talking of adding decals to your objects, then you can try the Composite map (not to confuse with the Composite Material). This way you can add multiple decals to your object and you get to keep the diffuse texture. Bear in mind that this may require you to either Unwrap UVW, or use UVW maps to properly use decals.
Here's a video tutorial about composite maps:
https://www.youtube.com/watch?v=mhom5CTFlRs
Instead, if you've Unwrapped your UV's, you can watch this Screencast I made for another member a few weeks ago regarding adding decals. (Don't mind the audio quality)
That would be awesome... here's the graphic. Thanks!!!
That would be awesome... here's the graphic. Thanks!!!
Great video and tutorial!! Thank you!!!
Great video and tutorial!! Thank you!!!
Here's the cutout map. Be sure to use the same tile size and other parameters for it as you do for the diffuse map.
Here's the cutout map. Be sure to use the same tile size and other parameters for it as you do for the diffuse map.
Thanks, lminardigmail
You are awesome!! This helps a lot!
Have a great weekend,
Dave
Thanks, lminardigmail
You are awesome!! This helps a lot!
Have a great weekend,
Dave
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