Hi everybody!
I'm working with Unwarp UVW but in the small windows I can see cleary the points of the vertex, also I will like to see all the vertex (selected and not selected)
There is a way to fix it???
In this image you can see that I have selected his one part of the mesh but the dots are small and the rest of the mesh doesnt show the vertices unselected
Thanks.
I've never known Max to display verts in Unwrap UVW that aren't selected. In the viewports you can change settings to make selected verts larger but not in Unrwrap UVW. At least, I've never seen any way to change them. Maybe there is some hidden parameter or a piece of script that can do it but I don't think it's possible.
Rob Holmes
------------------------------------------------------------------------------------------------------------------------------------------If you use OpenGL driver you can see the unselected vertices and selected vertices, but working in OpenGL has really bad performance, I work with Nitrus 3D 11.
I didn't realize that about the OpenGL driver. I'll try it. But, yes, you should be using the Nitrus driver anyway. Why don't you go post this in the Ideas Forum. Over the years over 70 of them have been implemented. If it gets a lot of votes it helps it get some attention. I think your idea is good. All we need is a slider to increase the size of verts, like we have already in the viewports.
Rob Holmes
------------------------------------------------------------------------------------------------------------------------------------------Thanks for the advice, I never used Ideas Forum, I have check it and wow! there are so many! Maybe next time I will do it if I think that can be important, this one is not a big problem working in 3Dmax.
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