Community
3ds Max Modeling
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max modeling topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Transfer UVs, meshes with same topology but different vertex ID numbers

0 REPLIES 0
Reply
Message 1 of 1
Anonymous
499 Views, 0 Replies

Transfer UVs, meshes with same topology but different vertex ID numbers

I need to keep vertex ID numbers of my original mesh (since I used morph targets with it), I made the unwrap separately, I made a copy of the original mesh, deleted half of it, unwrapped it and symmetry it again, which cause half of the copied object to have different vertex ID numbers to those of the original mesh, "breaking" the UVs when I transferred the unwrapUVW modifier to that original mesh.

 

Any idea on how to fix it?

(I transferred the unwrapUVW from the copy to the original)(I transferred the unwrapUVW from the copy to the original)

 

 

 

0 REPLIES 0

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Technology Administrators


Autodesk Design & Make Report