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Hello forums!
I have been struggling for several months now with a problem in max. I want to attach several objects without loseing normals/smoothing. How do i do this?
I need help with:
Attaching without loseing the above in:
Editable poly
Editable mesh
Non-native 3ds max (used an importer for a game for personal use). The error here is that the editable mesh modifier doesn't have the subgroup smoothing groups.
thank you and hope you can help me!
Solved! Go to Solution.