You can model a small triambic icosahedron in 3ds Max by combining an icosahedron and a trirectangular tetrahedron.
To construct the icosahedron go to Create, Extended Primitives, Hedra and select Dodec/Icos and set P = 1. Assuming that we want an edge length of 1.0 set the radius of the icosahedron to 0.951056 (see this link for a = 1).
A trirectangular tetrahedron is formed when the three edge angles at one of the vertices of a tetrahedron = 90°. Since we want the lengths of the base of the tetrahedron to equal 1.0 the radius is 0.61252 or ( 1 /(4 * 6^0.5)) Reference this link.
We need to adjust the height of the tetrahedron to form a trirectangular tetrahedron. To do this I created a plane on the world XY plane and then used Normal Align to place one face of the tetrahedron on the xy plane. This face will be referred to as the base plane.
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Convert the tetrahedron to an editable mesh and move the vertex that isn't on the z = 0 plane to a value of z = 0.40805 (from 1/h^2 = 3/a^2 where a = 1). This will yield a tetrahedron with a base of sides = 1.0 and right angles for the edges not on the base plane. Reorient the pivot to the world so that its local z axis is perpendicular to the base plane.
Now use Normal align to position the base plane of the tetrahedron with one of the faces of the icosahedron.
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Using object snaps position one vertex of the tetra with the icosahedron and then rotate about it local z axis to align the edges. You now have one of the twenty tetrahedrons properly positioned!
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Using array and clone you can create and position the rest of the tetras (with some pain).
While working on this approach another thought came to me. An alternative approach is to create the icosahedron and then create a vertex in the middle of one of the faces (after converting to an editable mesh). Delete the face and use this vertex to create 3 faces as shown below.
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You can now move the center vertex by 0.40805 to create in effect the trirectangular tetrahedron. I used a grid helper to define an axis perpendicular to the face.
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I'll have to give this more thought to find an easier process.
lee.minardi