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Slight problem with texture and UV...

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t_smith5
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Slight problem with texture and UV...

Okay, so, I've textured the head of a character model inside of ZBrush. Today, I went back to it to make some modifications/additions. However, when I add the texture and add a TurboSmooth modifier, some gaps are showing around the mouth. Looking at the UV, those affected areas now appear to be overlapping. ๐Ÿ˜•

3dsmax_ZSVkZqehnD.png3dsmax_eIRl38rcmk.png

The only solution I can think of is to move the affected areas and then collapse everything, which includes the TurboSmooth. Not ideal. Even if I move them and then turn off TurboSmooth briefly, and turn it back on, the problem returns.

 

Does anyone have any suggestions on how to overcome this problem? Thanks.

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