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Shading of the polygons are weird

Anonymous

Shading of the polygons are weird

Anonymous
Not applicable

Hi everyone!
I faced with a weird shading problem in one of my objects which you can see in the attached picture. When I export the model into Substance painter the same problem appears there. You can download the obj file here (https://drive.google.com/file/d/1qngvlIeAryt9LYzgv2tRHbjrP1v22A2E/view) in case you want to see if you can find the problem. Thank you.

I already tried:

Editnormal (unify, break, reset)
Smooth group has just one group
UVmap is totally ok
There are no flipped facesweird face shading.JPG


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Anonymous
Not applicable
Accepted solution

You might want to reset the normals and return them to unspecified state.

  1. Apply an Edit Normals modifier
  2. Got to Normals subobject
  3. Select all normals (Strg+A)
  4. Hit reset.

Edit: Just saw that you tried this already. Please try again since it worked here for me.

normals.JPG

Anonymous
Not applicable

Thanks a lot. It seems I used the normal modifier in a wrong way. Following your steps the problem solved. Thanks again.