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Rock Faced Block?

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jpiepenburg
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Rock Faced Block?

I would for a stone company and we use 3ds Max with V-ray for all of our renderings.  One of our challenges is getting a believable realistic rock face texture on a block wall with sharp corners at the joints. Like this...Rock Face 2.jpg

Please dis regard the numbers.

We have tried multiple approaches with limited success.  I am hoping some of you may have a good and easy solution.

 

Thank you!

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What approaches did you try already?
I think it would be much easier to make textures in external software like substance designer, quixel mixer etc.

 

If nothing except max is available, I would try to start by soft-selecting "front" vertices of dense mesh and applying noise with tiny value on X, Y and more on Z. Z here is frontal surface direction/normal.
Then displace it by some stone/noise/dirt/grunge texture from the web, maybe in few iterations using different textures.

 

Assuming combining a bunch of maps baked from resulting mesh in photoshop for diffuse is also not an option, I would try to make some sort of composite material with those maps as masks to blend several noisy patterns.

Would be a good reason to finally learn how to use DataChannel. Seems like it might help in this case, but atm it looks scary and alien to me =(

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