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Reset object to origin

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Message 1 of 3
Anonymous
1625 Views, 2 Replies

Reset object to origin

Anonymous
Not applicable

Good afternoon 

I have a floor plan dwg file that doesnt want to align to the z axis on the perspective plane origin point, i have moved it to x:0 Y:0 Z:0, but the floor plane is still far off the z origin point. I have moved the pivot to center of object e.t.c and it is still off. I also tried snapping it to a new "dummy object" which is aligned perfectly on the origin point (z:0 y:0 z:0) which worked, but on the floor plan the z: co-ordinates are way off (even though it is aligned to a perfect object). 

 

Please will someone help if you know what is wrong

 

Thanks

0 Likes

Reset object to origin

Good afternoon 

I have a floor plan dwg file that doesnt want to align to the z axis on the perspective plane origin point, i have moved it to x:0 Y:0 Z:0, but the floor plane is still far off the z origin point. I have moved the pivot to center of object e.t.c and it is still off. I also tried snapping it to a new "dummy object" which is aligned perfectly on the origin point (z:0 y:0 z:0) which worked, but on the floor plan the z: co-ordinates are way off (even though it is aligned to a perfect object). 

 

Please will someone help if you know what is wrong

 

Thanks

2 REPLIES 2
Message 2 of 3
RobH2
in reply to: Anonymous

RobH2
Advisor
Advisor
Accepted solution

That sounds odd. Have you tried a "Reset Xform" from the Utilities Panel on it?

 

Can you upload the file? Maybe just the floorplan if necessary. 


Rob Holmes

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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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0 Likes

That sounds odd. Have you tried a "Reset Xform" from the Utilities Panel on it?

 

Can you upload the file? Maybe just the floorplan if necessary. 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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Message 3 of 3
leeminardi
in reply to: Anonymous

leeminardi
Mentor
Mentor
  1. Set projection type to parallel.
  2. Type F to go to the front view and verify that the floorplan is 2D.
  3. Set the coordinate system to world.
  4. Set Snaps to Pivot and End Point
  5. Click a top corner of the view cube so that you see an isometric projection of the floor plan.
  6. Go to Hierarchy and Affect pivot only.
  7. Drag the pivot so that it snaps to an endpoint of one of the lines of the floorplan.
  8. Turn off Affect pivot only.
  9. Select floor plan and enter 0 0 0 for the x y z position.
lee.minardi
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  1. Set projection type to parallel.
  2. Type F to go to the front view and verify that the floorplan is 2D.
  3. Set the coordinate system to world.
  4. Set Snaps to Pivot and End Point
  5. Click a top corner of the view cube so that you see an isometric projection of the floor plan.
  6. Go to Hierarchy and Affect pivot only.
  7. Drag the pivot so that it snaps to an endpoint of one of the lines of the floorplan.
  8. Turn off Affect pivot only.
  9. Select floor plan and enter 0 0 0 for the x y z position.
lee.minardi

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