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particles of cloth

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Anonymous
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particles of cloth

As a usage example, I'm looking to create a particle system modeled on a cloth object, where each shape instance is based on a cloth object so that each might move like independent cloth objects (e.g., a release of streamers).  My object is based on cloth but there appears to be no way to "simulate" the instances in the PFlow.   I attach the example max file zip.

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Anonymous
in reply to: Anonymous

looks like i needed to set "Mesh Per Particle"

mpp.png

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