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08-01-2020
02:15 PM
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As a usage example, I'm looking to create a particle system modeled on a cloth object, where each shape instance is based on a cloth object so that each might move like independent cloth objects (e.g., a release of streamers). My object is based on cloth but there appears to be no way to "simulate" the instances in the PFlow. I attach the example max file zip.
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