So, for starters, I'll explain the situation. I've modelled a corner of a castle keep. The plan was to apply two different symmetry modifiers to the editable poly (the keep corner I've modelled is 1 editable poly) to create the other three quadrants identically. I had no issues applying my first symmetry modifier: http://prntscr.com/t6p29f
However, the second one seems to smush my polygons in a really unhelpful way: http://prntscr.com/t6p2m5
As this is the way I've been instructed to do this by my professor, I am rather lost. For further clarification, we are applying the symmetry modifier to an edge on each side of the keep. I have tried all three different mirror axes. I have also tried messing with the "Flip", "Slice Along Mirror", and "Weld Seam" settings of the modifier to no avail. I am using 3DS Max 2020.
Is it possible that your Mirror gizmo is just not aligned with the desired "central" edge of your object?
Can't find what you're looking for? Ask the community or share your knowledge.