Hello,
I am rather new to modeling, and I came across a problem where I want to create a Plane (object type) and make it into a tube whilst keeping all of it's detail.
Could someone give me an explanation on how I could achieve such result (making the Plane into a tube) or how I could make a tube have a symmetrical design going all around.
Thank you very much
E.V
Solved! Go to Solution.
Solved by BenBisares. Go to Solution.
From what I see in your screenshot I would probably use the bend modifier to turn the plane into a tube shape. Take a look at the video I made
Basically I added a bend modifier onto a plane. After that I moved the gizmo of the bend to where the centre of the tube would be. Last I changed the angle value to 360 to make a closed shape. You may have to change the bend axis and direction to get the plane to bend in the direction that you want.
Also keep in mind that if you want a smoother shape you will need to divide your object into more polygons.
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