I totally get that. When you are new it's difficult to know what you "can" and "can't" do automatically. I've spent many hours doing a task only to find out there is a function for that. Maybe there is some kind of automated thing somewhere to do what you were after, some "rounding" or "averaging" thing. But, I don't think so. You have to be creative with 3d modeling and that creativity builds as you get better.
In the early days (not that it never happens anymore) I'd look at something and wonder how in the world I could make that without manually moving 1000 verts. Now, I can kind of "just see it" and have a way so much faster. But that only came with 1000s of hours of struggling. Well, not exactly struggling, but learning.
There is no wrong way to do a task as long as it satisfies your need in Max. And with many things, there are many ways to do the same thing. For what you were trying to do, just doing a manual adjustment that takes a minute or two is faster than figuring out some convoluted or automatic way that you spend an hour trying to figure out.
What's cool is that one day you'll be doing a task the way you've "always" done it and you run across a tutorial or method to do it so much differently and faster and you go "wow, I wish I knew about that a year ago." It still happens to me all the time. It's the fun part about learning to model. You never learn it all and you are always getting better. Plus there is always someone out there who is much better than you are and you'll run across something they post and go, "brilliant."
Rob Holmes
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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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