Hello, how can i import a .max scene completely with the assigned materials without having to reassign them? Basicly i want to have the same scene with the same materials in the material editor, all assiged to the right object. Thx.
Solved! Go to Solution.
Solved by Fadhil_Farook. Go to Solution.
1. Export as .OBJ
2. Export as FBX
Thanks for your response.
First i tried imoprting as FBX, 3ds max crashed (i have the 2014 plugin).
Then i tried with OBJ, which worked but: groups dont exist, materials are messed up, material coordiantes gone, retriangulation (didnt chose to), missing textures, renderable lines are back to simple line, and so on. Pretty messy. I will try FBX again.
Alternatively, you can try File > Import > Merge and select the 3DS Max document that you want to import, into the new scene. In the import window that appears, Select all the objects that you want to import. This way your textures and materials will be imported into the scene as well, and the hierarchy will remain unaffected. Just after importing, without clicking anywhere on the viewport, open the Materials and check if the materials have been imported as well. If it hasn't, in the material editor, click on the eye dropper tool and click on an object in the viewport to create the materials instantly.
2. You could also save your materials into a new library so that you can import just the materials into any scene you want, whenever you want.
Watch this tutorial for how to do it, for it's a little long to explain it here.
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