My end goal looks something like this:
My attempt's steps:
Could anyone give some pointers on step 5? And/or if this intended workflow is on the right track at all?
I have attached my WIP .max file as well.
Note: As opposed to the common tutorials for hollow spheres (e.g. this video), I need very circular holes. Following that guide (and variants of it), my holes end up triangular, lop-sided, etc, to a degree seemingly unfixable by TurboSmooth.
Solved! Go to Solution.
Solved by wernienst. Go to Solution.
My attempt is a bit different:
Create a big Geosphere. Make a copy and hide it. Set Segments low for scattering. Create a small Geosphere. I use Array Modifier for scattering.
Convert the sphere array to a single Editable Poly. Remove the big Geosphere.
Unhide the other big Geosphere and increase the Segments value (not to high!). Now substract the array from the big Geosphere.
Convert the result to a Editable Poly. In polygon subobject mode, select the remaining big Geosphere polys by using By Angle: 5.0
Invert the selection and remove these polys.
In Object Properties, notice the Faces count. Now add a Retopology Modifier, set Face Count at least twice the count you've just noticed. Keep all other options at their default. Hit Compute. Now you get an object (almost) perfect for your demand.
Here I've added a Shell, then a Turbosmooth Modifier, Iterations: 2
Thanks! I am following workflow, I couldn't get retopology to work like it does for you. I've tried face count x2 and x3, the result remains irregular, like this:
This couldn't be fully fixed by TurboSmooth/OpenSubDiv, the holes remain quite irregular:
3ds max also froze for hours (rest of the computer seemed fine) while doing the Boolean... I've attached my .max attempt again, could you please have a look and see where I've gone wrong?
Also, would you mind attaching your file as well? In case my attempt freezes for a few hours again...
I'd say your Big GeoSphere has too few segments. As I said, use one for distributing the little spheres and another one with more segments for the Boolean operation.
Here is my attempt. I've reconstructed it using Modifiers as much as possible because I deleted my original file.
Scene loading and building will last about 20 seconds. 3dsMax 2024 or higher required.
Edit: Done some corrections
Geosphere (icosa)
Chamfer mod. - All verts - Open chamfer
Turbosmooth
Spherify mod.
Shell
You can go back and change all parameters to your liking
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