- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
My end goal looks something like this:
My attempt's steps:
- Create big Geosphere
- Create small Geosphere
- Convert big Geosphere to Editable Poly, then select all polygons, detach as element
- Intention is so that it becomes a hollow 2D surface, so that boolean later does not just create dimples
- Scatter the small Geosphere onto the big Geosphere, at all vertices
- Boolean subtract all the small Geospheres from the big Geosphere
- Stuck here - the whole thing (all spheres) just disappear
- If step 5 was completed properly, I would Shell to add some thickness, yielding the final results.
Could anyone give some pointers on step 5? And/or if this intended workflow is on the right track at all?
I have attached my WIP .max file as well.
Note: As opposed to the common tutorials for hollow spheres (e.g. this video), I need very circular holes. Following that guide (and variants of it), my holes end up triangular, lop-sided, etc, to a degree seemingly unfixable by TurboSmooth.
Solved! Go to Solution.
Link copied