How to apply a texture to a custom polygon.
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I'm very new to 3ds so please forgive the question.
I want to build a base for a cabin that has rocks protruding to create a pattern so in the end I have what looks like rocks cobbled together with concrete (like you might see in a forest cabin.) To do that I made a base and made a few polygons that kind of resembled rocks. I put some bitmap images on materials and I have two problems.
1) Either I get a horribly stretched and deformed image that is unrecognizable on one or more polygon sides
2) I get a scrollable map that looks fine but is obviously not correct
I'm using all of this for a project in Unity.
I feel like I'm going about this all wrong, could someone suggest a better technique to texture rocks? I feel like I'm missing out on something big here.