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Hi all.
Not too sure what I've done to cause this issue.
My geometry is the plastic bezel around gauges in a car. I have put slots into pieces, so planes behind the bezel can be seen.
In the viewport I have slots and I can see and interact with the planes behind, through them. As soon as I render the area they are just flat and textured in the same material as the rest of the bezel as if they're not there at all. I have exported to FBX, in like with the game editor I am using and there are tiny slits, like a poly's normal is flipped and that's all that is visible. Previous exports were perfectly fine.
I started with the bezel, modeled boxes to the size and shape of the slots, used boolean to cut holes through and everything was working perfectly in viewport and render. I then converted to editable mesh to apply UVW Map for the texture and somewhere along the way messed the slots up.
I'm in the process of redoing the boolean holes with a slightly larger box than what's already in the viewport to see if that fixes it. If it does, i'd still like to know what I've done to cause it.
I am assuming the boolean to mesh convert is the cause.
Many thanks
Solved! Go to Solution.