Help to unify UV maps
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Hi everyone, I've been modeling in 3DS max for a long time, not a pro by any means, but I still need some help getting better with UV mapping. For simple geometry I do fine, but I haven't been able to figure out a good way to unify the textures on something like this in my picture.
As you can see by the picture I have a low poly model with the wrist wraps on the arm, I created something simple just for reference and tweaking before I put any real effort into photoshopping some decent textures. Does anyone have any tips or tricks I may be missing that can help me unify the texture scaling? As you can see right now, the wraps change size as the faces change size. MY uv is a basic rectangle right now on the left. I've tried just about everything I can think of from pelt mapping and keeping its basic shape, to turning it into basic shapes in hopes to get it more simplified.
Thanks in advance!