The project I'm currently working on isn't for a game, but I am wondering if something similar can be done for a game object/character. Basically, there are some parts of my character model that won't need unwrapping, such as bracelets, rings, belt buckle etc. For the project, it looks like those sorts of things will just need a gold or silver material added. Can this sort of thing be done in a game development workflow as well? Or do all accessories/objects need to be unwrapped?
Thanks
as far as I know and have tried, you can! just depends on what you're going for, it's just like applying shaders in 3dsmax, you can do the same in unity and probably unreal too. but it would be easier to apply shaders to your objects before exporting because an engine like unity will attempt to translate the material applied onto it when it's imported. if you're using unity, then I recommended sticking to scanline shaders, they're the easiest for unity to understand. but keep in mind it's a good go-to but probably not the best in terms of quality, so try messing with the setting for the material in the game engine even if it shows up after importing. hope this helps 🙂
Sorry, just to clarify - you can avoid unwrapping objects that can just have a material...? Or were you referring to something else...?
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