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Models that are supposed to look hard turn out soft?

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Message 1 of 4
Anonymous
623 Views, 3 Replies

Models that are supposed to look hard turn out soft?

Hello everyone, i am a Maya user however due to a job opportunity i took up Max,  i still haven't fully gotten the hang of it and the one thing thats breaking my brain is that everything i model looks like i chose the "soften edge" option in maya, how can i fix this in Max?

Here are the examples, in the rist pic is  the model imported into maya from max, on on the second is the same model i managed to fix and make it look like what its supposed to look like

vladakisin_1-1596919886462.png

vladakisin_0-1596919490027.png

 

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Message 2 of 4
10DSpace
in reply to: Anonymous

@Anonymous 

 

In Max you control this with smoothing groups which is a rollout within the Edit Poly Modifier or the Editable Poly object (in polygon subobject mode).   Briefly, if adjacent polys share the same smoothing group (which you can assign or unassign by clicking on any of the 32 smoothing groups buttons with the polys selected) then the edge between them is smoothed over.  If they have different smoothing groups assigned, the edge between them will be a hard edge.  If you want to start fresh click on the "Clear All" button in the polygon smoothing groups rollout which will give you the sort of result you want.  Very powerful and underutilized feature in my opinion. 

 

Simple explanation is here in max docs:

 

https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2020/ENU/3DSMax-Reference/files/GUID-1244162D-A063-486C-BD9B-168466F6488B-htm.html

 

Good two part tutorial is here by Arrimus:

https://www.google.com/search?q=smoothing+groups+Arrimus&oq=smoothing+groups+Arrimus&aqs=chrome..69i57j33l2.26286j1j15&sourceid=chrome&ie=UTF-8

 

Message 3 of 4
Anonymous
in reply to: 10DSpace

This worked in the software however when I export it still gives me the same result 

vladakisin_0-1596977578698.png

vladakisin_1-1596977595824.png

 

 

Message 4 of 4
10DSpace
in reply to: Anonymous

What format are you exporting, .fbx or .obj, and what software are you importing into?  There are different export and import options that relate to smoothing groups and may be relevant to the destination application.

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