Hello everyone, i am a Maya user however due to a job opportunity i took up Max, i still haven't fully gotten the hang of it and the one thing thats breaking my brain is that everything i model looks like i chose the "soften edge" option in maya, how can i fix this in Max?
Here are the examples, in the rist pic is the model imported into maya from max, on on the second is the same model i managed to fix and make it look like what its supposed to look like
Solved! Go to Solution.
Solved by 10DSpace. Go to Solution.
@Anonymous
In Max you control this with smoothing groups which is a rollout within the Edit Poly Modifier or the Editable Poly object (in polygon subobject mode). Briefly, if adjacent polys share the same smoothing group (which you can assign or unassign by clicking on any of the 32 smoothing groups buttons with the polys selected) then the edge between them is smoothed over. If they have different smoothing groups assigned, the edge between them will be a hard edge. If you want to start fresh click on the "Clear All" button in the polygon smoothing groups rollout which will give you the sort of result you want. Very powerful and underutilized feature in my opinion.
Simple explanation is here in max docs:
Good two part tutorial is here by Arrimus:
What format are you exporting, .fbx or .obj, and what software are you importing into? There are different export and import options that relate to smoothing groups and may be relevant to the destination application.
Can't find what you're looking for? Ask the community or share your knowledge.