For those that have used sketchup...
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Hi,
I'm a total beginner at 3DS max, so point me in the right direction if this isn't it.
I'm a sketchup user, and good enough at it that I consider myself a total pro. Sketchup just fits really well with the way I model, and the reasons why come down my technique of using geometry as natural guides. This can sort of be summarized with a few points
- Really really good snapping and alignment tools. More on this in a moment
- Really intuitive selection. If I want to move an object, I can automatically move it according to a vertex, a midpoint of a line, the center of a circle, etc.
- Really inuitive drawing line and drawing tools. If I want to make a box according to the dimensions of some other object, I simply pull it up and alignment guides allow me to make it the height I want. 2D lines are really simple to use and I use them as handles all the time, e.g. center of a sphere, center of a box, etc. etc.
- Really good snapping. If I want to pick up an object and put it on the midpoint or some other position of another object, it's really easy to do. All vertices are snap-points, as well as midpoints or guides I've created with lines, etc.
- Ultimately, comes down to just a really really intuitive user interface that makes complete sense to me.
- Really intuitive and easy to use solid tools. If I want to make a complex depression in an object, very simple to do by cutting it away with a solid tool. Or, even just drawing what I want on the object and push/pulling it out.
This is, of course, imo totally converse to max, which for the life of me I cannot make sense of. Max objects behave not at all like sketchup objects, and furthermore I've found are really really clumsy to work with in the sense of moving them around, aligning, scaling, rotating, or otherwise transforming them.
So my basic question is, for anyone who has used 3Ds max and Sketchup, how can I set max up to feel as close to sketchup as possible?
Thanks.