Hi
I write today to get some good advices, maybe guides or other resources to find how to to a specific unique shape for a model. I struggle finding how to do such structure and I cannot find examples or tutorials on the web for this subject. This is why I come back today directly on the Autodesk forums by hoping receive some help from experienced 3D modelers!
This model is a fire extinguisher, low-poly. I already did almost everything else, only remain the bottom of the body, the "bumped" part:
I hope the accurate shape of the reference subject is perceptible, otherwise feel free to ask me for other pictures, I took ~30 images.
Where I am today:
I don't try to recreate exactly perfectly the real reference, I optimize it for a +15 years video-game engine so allow myself skipping some tiny details or merging other ones.
For now, I let the bottom part until finding how to achieve it. I think about simply changing the bottom by a simpler, flat bottom like US standard fire extinguisher, but I want to learn more technics and therefore, find how to do this type of shape. Maybe some modifier or specific procedure, I don't know.
Thanks in advance!
Create the base for the bottom.
Make some simple editable poly starting piece for one of those "legs" with its pivot in the center of the bottom-base.
Rotate the leg with SHIFT 75 degrees and make 4 instances. Then model the leg trying to match the reference.
Thanks for the reply
I see with your pictures, I'll try to do as you explained, pretty simply, didn't thought about it haha!
I keep you updated!
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