Hello everyone
I'm using the 3DS Max program to render a corridor created in Civil 3D
and I have the following problem:
At the moment of exporting the VSP3D file, it does not recognize the textures
that were generated in Civil 3D. The surface is there as the image shows but
I can not edit the textures.
I have seen some tutorials but I can not find anything to help me because
I am doing all the right steps and I do not know if it is a mistake of mine or the program
Thank you very much for your time and I hope you have an answer.
Solved! Go to Solution.
Hello everyone
I'm using the 3DS Max program to render a corridor created in Civil 3D
and I have the following problem:
At the moment of exporting the VSP3D file, it does not recognize the textures
that were generated in Civil 3D. The surface is there as the image shows but
I can not edit the textures.
I have seen some tutorials but I can not find anything to help me because
I am doing all the right steps and I do not know if it is a mistake of mine or the program
Thank you very much for your time and I hope you have an answer.
Solved! Go to Solution.
Solved by miledrizk. Go to Solution.
Hi,
Just to be clear,
Is your problem that you can see the texture in the viewport but you cannot edit it?
Because in the first image i can see it.
If that is the problem, you need to open the material editor, find an empty slot, click the eyedropper near the material's name,
when you move your mouse over it you'll read a tool tip "Pick Material From Object", click it and pick the object in the scene,
Now you have the material in the material editor and you can edit it.
Hi,
Just to be clear,
Is your problem that you can see the texture in the viewport but you cannot edit it?
Because in the first image i can see it.
If that is the problem, you need to open the material editor, find an empty slot, click the eyedropper near the material's name,
when you move your mouse over it you'll read a tool tip "Pick Material From Object", click it and pick the object in the scene,
Now you have the material in the material editor and you can edit it.
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