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Hello,
I’m a total noob coming from Blender and I have a question which I assume refers to pretty elementary stuff, yet I haven’t figured out a solution.
I have this internal edge loop, from which I would like to create a single face within the same mesh. I tried to use “cap poly” and nothing happens. Bridge also didn’t work. I resorted to “Create Shape from Selection” and after converting the spline to editable poly, attach it to the initial mesh. In Blender that would be achieved by hitting the “F” (fill) button with the edge loop selected.
Do I have a misconception regarding the proper 3ds Max workflow, am I using the tools wrong or both?
Your help is greatly appreciated.
Solved! Go to Solution.