Can someone please explain why the outcome is different here? One turns out as expected and one doesn't.
Crossection from the geometry rollout works fine:
With surface modifier
Using the Crossection modifier does not work. It get some weird overlap/folding?
With surface modifier
I realize this does't really answer your question but usually there are several ways to achieve the same result in Max. If one works and one doesn't it's sometimes faster in a production environment to just not try to figure it out, use the one that works, and keep on going.
I'll frequently save these odd things until I want to relax with a nice beverage at night and just open it and start plunking around to see why. If the first one works, I say be glad and keep on rolling.
Rob Holmes
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