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Creating surfaces from curves

5 REPLIES 5
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Message 1 of 6
mariustipa
444 Views, 5 Replies

Creating surfaces from curves

Hi

I need to create a surface from the curves attached bellow. In the next stage I will place a semisphere on the top of the horizontal circle. The entire surface will be like a church dome. Does someone have the slightest ideea?

I have tried with NURBS but I have zero experience about NURBS ... Is this the right way to approach?

5 REPLIES 5
Message 2 of 6
truckexpert
in reply to: mariustipa

You could create a sphere, and slice it with four planes on the 4 side and two planes for the top and bottom

Peace,
Dave

System Information:
------------------------------
3DS Max 2023 and 2024
Microsoft Windows 11 Pro
Dell Precision 5820
Intel(R) Core(TM) i9-10920X CPU @ 3.50GHz, 3504 Mhz, 12 Core(s), 24 Logical Processor(s)
Display Adapter: NVIDIA RTX A4000
Adapter RAM (1,048,576) bytes
Installed Physical Memory (RAM) 64.0 GB
Total Physical Memory 63.7 GB
Available Physical Memory 45.6 GB
Total Virtual Memory 81.7 GB
Available Virtual Memory 56.5 GB
Page File Space 18.0 GB
Message 3 of 6
leeminardi
in reply to: mariustipa

Adding to @truckexpert 's excellent suggestion, center a sphere (within Hemisphere set to 0.5) of radius 1.414 (square root of 2)  at 0,0,0 then position the slice modifiers at x=1, y = 1, another at x = -1, y = -1. and a third at z = 1.

leeminardi_0-1705585675414.png

 

 

lee.minardi
Message 4 of 6
mariustipa
in reply to: leeminardi

But I also need the 4 side walls. Now we have 4 gaps there. 

Message 5 of 6
leeminardi
in reply to: mariustipa

  1. Create a hemisphere of radius 1.414 located at 0,0,0.
  2. Create a box with a width of 2, length 2, and height 1
  3. Use Proboolean Intersect to get the final shape.

leeminardi_0-1705597309288.png

 

lee.minardi
Message 6 of 6
mariustipa
in reply to: mariustipa

Seems to be the solution. Thanks!

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