Hi everyone,
I'm a student and i have to create a scene,
I decided to create a golem who protect a chest in a mount.
I need to use Zbrush, 3ds max and Substance painter.
I created Golem's head and hand, but then i have to modelise and texturing the floor and i realy don't know
what's the best for that. My computer is not really powerfull so i would like to create the most realistic floor with the less polygones et modifiers. I would like to do a mix of rock/soil/grass floor like in a moutain.
I add a screenshot so you can imagine the scene with me. ( i did'nt add textures yet on my scene but i already created golem's texture with substance painter )
I'll take every adviceq and technics you could teach me !
Thanks for reading me.