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Converting 3DS Max project to FBX

8 REPLIES 8
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Message 1 of 9
Anonymous
7030 Views, 8 Replies

Converting 3DS Max project to FBX

Anonymous
Not applicable

Hello,

 

We are trying to use a 3DS Max scene for a project in Unity. We want to use this model : http://www.scifi3d.com/George_Mezori_SOTS_projectpage/ACT_III/MosEspaArena/mosespaarena.html

 

However, the given files are in .MAX, format that Unity doesn't read.

 

I tried converting them to .FBX by exporting the scene but when I load it in Unity, all the textures appear with an uniform color (no texture details of any sort).

 

As I know really little of 3ds, I wanted to know if someone had more experience in this conversion and could help me ๐Ÿ™‚

 

Thanks in advance!

 

Tristan

0 Likes

Converting 3DS Max project to FBX

Hello,

 

We are trying to use a 3DS Max scene for a project in Unity. We want to use this model : http://www.scifi3d.com/George_Mezori_SOTS_projectpage/ACT_III/MosEspaArena/mosespaarena.html

 

However, the given files are in .MAX, format that Unity doesn't read.

 

I tried converting them to .FBX by exporting the scene but when I load it in Unity, all the textures appear with an uniform color (no texture details of any sort).

 

As I know really little of 3ds, I wanted to know if someone had more experience in this conversion and could help me ๐Ÿ™‚

 

Thanks in advance!

 

Tristan

8 REPLIES 8
Message 2 of 9
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

Hello ๐Ÿ™‚

 

When you export to FBX, do you check the "Embed Media"? It is important to do that because it will save your material textures too.

Let me know the result ๐Ÿ™‚ Thank you and good luck.

 

Best Regards,

Gogein

Hello ๐Ÿ™‚

 

When you export to FBX, do you check the "Embed Media"? It is important to do that because it will save your material textures too.

Let me know the result ๐Ÿ™‚ Thank you and good luck.

 

Best Regards,

Gogein

Message 3 of 9
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

Hello,

 

Where is this option?

 

I have the 2017 version, and in my menu I go to Export > Export Selected (or other option similar I don't recall) and both directly open a Save window ( where I can browse my documents to choose where to save the new .FBX).

 

It seems also that I might have a problem loading some textures, I'll continue digging into this point.

 

Thanks! ๐Ÿ™‚

0 Likes

Hello,

 

Where is this option?

 

I have the 2017 version, and in my menu I go to Export > Export Selected (or other option similar I don't recall) and both directly open a Save window ( where I can browse my documents to choose where to save the new .FBX).

 

It seems also that I might have a problem loading some textures, I'll continue digging into this point.

 

Thanks! ๐Ÿ™‚

Message 4 of 9
Anonymous
in reply to: Anonymous

Anonymous
Not applicable
Accepted solution

Hello,

 

Go to Export > Export Selected > Give a name for your object and choose .FBX format > click Save > then "FBX Export" window will appear > Open the "Embed Media" rollout > check "Embed Media" > click OK.

 

Check out my screenshot ๐Ÿ™‚

 

Good Luck !

 

 

Best Regards,

Gogein

Hello,

 

Go to Export > Export Selected > Give a name for your object and choose .FBX format > click Save > then "FBX Export" window will appear > Open the "Embed Media" rollout > check "Embed Media" > click OK.

 

Check out my screenshot ๐Ÿ™‚

 

Good Luck !

 

 

Best Regards,

Gogein

Message 5 of 9
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

Hello,

 

Sorry for the delay, I've been held up by other projects.

 

Checking Embed Media did load the image textures that I have and I see them in Unity.

 

However, most of my texture maps aren't simple Bitmaps. Now I have to try and find how to convert them to bitmaps and apply these new images to my objects... Smiley Indifferent

 

Do you by any chance know of a good tutorial that could help me ? Could not find really up-to-date or complete tutorials ๐Ÿ˜•

 

 

Thanks for the time and the help!

Hello,

 

Sorry for the delay, I've been held up by other projects.

 

Checking Embed Media did load the image textures that I have and I see them in Unity.

 

However, most of my texture maps aren't simple Bitmaps. Now I have to try and find how to convert them to bitmaps and apply these new images to my objects... Smiley Indifferent

 

Do you by any chance know of a good tutorial that could help me ? Could not find really up-to-date or complete tutorials ๐Ÿ˜•

 

 

Thanks for the time and the help!

Message 6 of 9
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

Hello ๐Ÿ™‚

 

Sorry for the delay too.

 

What kind of texture maps are you using? Maybe I could help you too.

I have a tutorial from YouTube. But I don't know is it okay to share it in here...

So, maybe I will share it to you by Private Message.

 

You are very welcome ๐Ÿ˜„ Good luck for your project !

 

 

Best Regards,

Gogein

Hello ๐Ÿ™‚

 

Sorry for the delay too.

 

What kind of texture maps are you using? Maybe I could help you too.

I have a tutorial from YouTube. But I don't know is it okay to share it in here...

So, maybe I will share it to you by Private Message.

 

You are very welcome ๐Ÿ˜„ Good luck for your project !

 

 

Best Regards,

Gogein

Message 7 of 9
BvC_Prod
in reply to: Anonymous

BvC_Prod
Enthusiast
Enthusiast

I'm dealing with a similar issue, only difference being I'm importing fbx to UE4. I'm good with how and when to apply Smooth 30, went a bit further with some modifications trimming some polys and centering the pivot point, then exported Selection, checked Smoothing Groups under Geometry and also checked Embed Media. In UE4, I see the smoothing applied, alas textures not showing up in the material and the centered pivot also didn't make it through. Much appreciated!

0 Likes

I'm dealing with a similar issue, only difference being I'm importing fbx to UE4. I'm good with how and when to apply Smooth 30, went a bit further with some modifications trimming some polys and centering the pivot point, then exported Selection, checked Smoothing Groups under Geometry and also checked Embed Media. In UE4, I see the smoothing applied, alas textures not showing up in the material and the centered pivot also didn't make it through. Much appreciated!

Message 8 of 9
jibijib
in reply to: BvC_Prod

jibijib
Collaborator
Collaborator

Once the media is embedded setting is ticked in max, Unity must have 'Import Materials' in the model settings in the Inspector. This creates a material in Unity with the texture applied.

I always create my own, and have created a script to deactivate this permanently, I find it annoying.

0 Likes

Once the media is embedded setting is ticked in max, Unity must have 'Import Materials' in the model settings in the Inspector. This creates a material in Unity with the texture applied.

I always create my own, and have created a script to deactivate this permanently, I find it annoying.

Message 9 of 9
BvC_Prod
in reply to: jibijib

BvC_Prod
Enthusiast
Enthusiast

So Unity is equally unreliable as Unreal in finding the texture and making the material, noted. I can deal with manual. Thanks.

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So Unity is equally unreliable as Unreal in finding the texture and making the material, noted. I can deal with manual. Thanks.

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