Hello,
We are trying to use a 3DS Max scene for a project in Unity. We want to use this model : http://www.scifi3d.com/George_Mezori_SOTS_projectpage/ACT_III/MosEspaArena/mosespaarena.html
However, the given files are in .MAX, format that Unity doesn't read.
I tried converting them to .FBX by exporting the scene but when I load it in Unity, all the textures appear with an uniform color (no texture details of any sort).
As I know really little of 3ds, I wanted to know if someone had more experience in this conversion and could help me 🙂
Thanks in advance!
Tristan
Solved! Go to Solution.
Hello,
We are trying to use a 3DS Max scene for a project in Unity. We want to use this model : http://www.scifi3d.com/George_Mezori_SOTS_projectpage/ACT_III/MosEspaArena/mosespaarena.html
However, the given files are in .MAX, format that Unity doesn't read.
I tried converting them to .FBX by exporting the scene but when I load it in Unity, all the textures appear with an uniform color (no texture details of any sort).
As I know really little of 3ds, I wanted to know if someone had more experience in this conversion and could help me 🙂
Thanks in advance!
Tristan
Solved! Go to Solution.
Hello 🙂
When you export to FBX, do you check the "Embed Media"? It is important to do that because it will save your material textures too.
Let me know the result 🙂 Thank you and good luck.
Best Regards,
Gogein
Hello 🙂
When you export to FBX, do you check the "Embed Media"? It is important to do that because it will save your material textures too.
Let me know the result 🙂 Thank you and good luck.
Best Regards,
Gogein
Hello,
Where is this option?
I have the 2017 version, and in my menu I go to Export > Export Selected (or other option similar I don't recall) and both directly open a Save window ( where I can browse my documents to choose where to save the new .FBX).
It seems also that I might have a problem loading some textures, I'll continue digging into this point.
Thanks! 🙂
Hello,
Where is this option?
I have the 2017 version, and in my menu I go to Export > Export Selected (or other option similar I don't recall) and both directly open a Save window ( where I can browse my documents to choose where to save the new .FBX).
It seems also that I might have a problem loading some textures, I'll continue digging into this point.
Thanks! 🙂
Hello,
Go to Export > Export Selected > Give a name for your object and choose .FBX format > click Save > then "FBX Export" window will appear > Open the "Embed Media" rollout > check "Embed Media" > click OK.
Check out my screenshot 🙂
Good Luck !
Best Regards,
Gogein
Hello,
Go to Export > Export Selected > Give a name for your object and choose .FBX format > click Save > then "FBX Export" window will appear > Open the "Embed Media" rollout > check "Embed Media" > click OK.
Check out my screenshot 🙂
Good Luck !
Best Regards,
Gogein
Hello,
Sorry for the delay, I've been held up by other projects.
Checking Embed Media did load the image textures that I have and I see them in Unity.
However, most of my texture maps aren't simple Bitmaps. Now I have to try and find how to convert them to bitmaps and apply these new images to my objects...
Do you by any chance know of a good tutorial that could help me ? Could not find really up-to-date or complete tutorials 😕
Thanks for the time and the help!
Hello,
Sorry for the delay, I've been held up by other projects.
Checking Embed Media did load the image textures that I have and I see them in Unity.
However, most of my texture maps aren't simple Bitmaps. Now I have to try and find how to convert them to bitmaps and apply these new images to my objects...
Do you by any chance know of a good tutorial that could help me ? Could not find really up-to-date or complete tutorials 😕
Thanks for the time and the help!
Hello 🙂
Sorry for the delay too.
What kind of texture maps are you using? Maybe I could help you too.
I have a tutorial from YouTube. But I don't know is it okay to share it in here...
So, maybe I will share it to you by Private Message.
You are very welcome 😄 Good luck for your project !
Best Regards,
Gogein
Hello 🙂
Sorry for the delay too.
What kind of texture maps are you using? Maybe I could help you too.
I have a tutorial from YouTube. But I don't know is it okay to share it in here...
So, maybe I will share it to you by Private Message.
You are very welcome 😄 Good luck for your project !
Best Regards,
Gogein
I'm dealing with a similar issue, only difference being I'm importing fbx to UE4. I'm good with how and when to apply Smooth 30, went a bit further with some modifications trimming some polys and centering the pivot point, then exported Selection, checked Smoothing Groups under Geometry and also checked Embed Media. In UE4, I see the smoothing applied, alas textures not showing up in the material and the centered pivot also didn't make it through. Much appreciated!
I'm dealing with a similar issue, only difference being I'm importing fbx to UE4. I'm good with how and when to apply Smooth 30, went a bit further with some modifications trimming some polys and centering the pivot point, then exported Selection, checked Smoothing Groups under Geometry and also checked Embed Media. In UE4, I see the smoothing applied, alas textures not showing up in the material and the centered pivot also didn't make it through. Much appreciated!
Once the media is embedded setting is ticked in max, Unity must have 'Import Materials' in the model settings in the Inspector. This creates a material in Unity with the texture applied.
I always create my own, and have created a script to deactivate this permanently, I find it annoying.
Once the media is embedded setting is ticked in max, Unity must have 'Import Materials' in the model settings in the Inspector. This creates a material in Unity with the texture applied.
I always create my own, and have created a script to deactivate this permanently, I find it annoying.
So Unity is equally unreliable as Unreal in finding the texture and making the material, noted. I can deal with manual. Thanks.
So Unity is equally unreliable as Unreal in finding the texture and making the material, noted. I can deal with manual. Thanks.
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