Yep - nice image - glad you finally got what you needed
🙂I'd really like to see a low poly version which gives the same (or at least equivalent) results with MR for a couple of reasons.
While I understand that in this instance the poly count was immaterial there are many (if not most) circumstances where such a high poly count would be unthinkable. Maybe your next project?
In fairness to Cap's construction method which certainly gives the required results, it does seem to be a bit "jumping through hoops" - there ought to be an easier, more straightforward way to construct the objects, but hey! what do I know?.(ans. not a lot
😛 )
VRay is nice, but it costs. MR is nice, and it's free. 'Nuff said.
Max 2016 (SP1/EXT1)
Win7Pro x64 (SP1). i5-3570K @ 4.4GHz, 8Gb Ram, DX11.
nVidia GTX760 (2GB) (Driver 430.86).