Community
3ds Max Modeling
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max modeling topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Braid hair style ??

5 REPLIES 5
SOLVED
Reply
Message 1 of 6
manbok2351
671 Views, 5 Replies

Braid hair style ??

manbok2351
Explorer
Explorer

Braid hair style ??

How can I make some braid hair style ? 

recently I learn hair and fur modifiers. 

Youtube,and autodesk help site 

but I can't find some tips that make braid hair style.

Help me.

 


baid hair.png

 

0 Likes

Braid hair style ??

Braid hair style ??

How can I make some braid hair style ? 

recently I learn hair and fur modifiers. 

Youtube,and autodesk help site 

but I can't find some tips that make braid hair style.

Help me.

 


baid hair.png

 

5 REPLIES 5
Message 2 of 6
RobH2
in reply to: manbok2351

RobH2
Advisor
Advisor

Did you see this tutorial becasue it looks like a pretty good one? https://www.youtube.com/watch?v=MAveQPYNulc

 

Make a good hair texture map with some displacement and it seems like you'd have a very good start. If these kinds of tutorials aren't sufficient for you explain why not and maybe there are some other ways to do what you want. 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------

Did you see this tutorial becasue it looks like a pretty good one? https://www.youtube.com/watch?v=MAveQPYNulc

 

Make a good hair texture map with some displacement and it seems like you'd have a very good start. If these kinds of tutorials aren't sufficient for you explain why not and maybe there are some other ways to do what you want. 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
Message 3 of 6
manbok2351
in reply to: RobH2

manbok2351
Explorer
Explorer

Thank you for your reply , this clip is so useful.

I've used guide hair styling in hair and fur. 

 

https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-E7442225-7A7F-46AF-B4CC-D326F6755E16#GUID-...

 

and I want to make some braid hair styling using Lock function.

Lock.png

 

Does anyone know how to do this?

 

 

0 Likes

Thank you for your reply , this clip is so useful.

I've used guide hair styling in hair and fur. 

 

https://help.autodesk.com/view/3DSMAX/2024/ENU/?guid=GUID-E7442225-7A7F-46AF-B4CC-D326F6755E16#GUID-...

 

and I want to make some braid hair styling using Lock function.

Lock.png

 

Does anyone know how to do this?

 

 

Message 4 of 6
RobH2
in reply to: manbok2351

RobH2
Advisor
Advisor
Accepted solution

If you follow the 'Lock' documentation it will get you started:

 

1. Create your cylinder with a bunch of height segments

2. Put the 'Hair and Fur' modifier on it.

3. Comb the hair straight down and hit 'Lock'. For me, the Lock button did not stay lit but I could see very subtly that it turned gray. 

4. Make a copy of the cyliner with the hair and copy and move it over. Delete the hair to leave the cylinder. Collapse it to and Edit Poly. 

5. Make a 'Helix' spline that's as tall as the 2nd new cylinder. Give it turns. Add and 'Edit Spline' and collapse it (you may not have to put the Edit Spline on it or collapse it, experiment). 

6. Put a 'Path Deform Binding' on the 2nd cylinder and choose the Helix as the target path. Adjust things and now the 2nd cylinder is a helix shape. 

7. Put a 'Morpher' on the original hair cylinder. Pick the new curved 2nd cylinder as the Target. The Hair cylinder will take the shape. 

8. Make a duplicate of the hair cylinder and you can rotate, move and modify it to form a braid. 

 

I've attached a simple file and screenshot that show what I'm talking about. You didn't say what version of Max but you should alway mention that. The file is Max 2023. 

 

In Max, to get good, you have to learn to get creative and experiment. You can't always expect to ask for "step-by-step" instructions on how to do something. You have to get in there and experment, read a lot, do a lot of tutorials, experiment more, fail a few times, get a new idea, try it, fail, get a new idea that sort of work, tweak that and then...if you are lucky...you'll figure something out. It can take a "lot" of time. 

 

You'll have to do kind of like what I just did. I spent 1.5 hours trying to figure this out for you. I've never done this but I read, looked at a few links online, played, failed and finally got something. So, I'm sharing it with you. 

 

So, don't be afraid to experiment, fail and start over. It's what makes a good Max artist and it's what will help you be better than your competition. 

 

I hope this helps you. 

 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------

If you follow the 'Lock' documentation it will get you started:

 

1. Create your cylinder with a bunch of height segments

2. Put the 'Hair and Fur' modifier on it.

3. Comb the hair straight down and hit 'Lock'. For me, the Lock button did not stay lit but I could see very subtly that it turned gray. 

4. Make a copy of the cyliner with the hair and copy and move it over. Delete the hair to leave the cylinder. Collapse it to and Edit Poly. 

5. Make a 'Helix' spline that's as tall as the 2nd new cylinder. Give it turns. Add and 'Edit Spline' and collapse it (you may not have to put the Edit Spline on it or collapse it, experiment). 

6. Put a 'Path Deform Binding' on the 2nd cylinder and choose the Helix as the target path. Adjust things and now the 2nd cylinder is a helix shape. 

7. Put a 'Morpher' on the original hair cylinder. Pick the new curved 2nd cylinder as the Target. The Hair cylinder will take the shape. 

8. Make a duplicate of the hair cylinder and you can rotate, move and modify it to form a braid. 

 

I've attached a simple file and screenshot that show what I'm talking about. You didn't say what version of Max but you should alway mention that. The file is Max 2023. 

 

In Max, to get good, you have to learn to get creative and experiment. You can't always expect to ask for "step-by-step" instructions on how to do something. You have to get in there and experment, read a lot, do a lot of tutorials, experiment more, fail a few times, get a new idea, try it, fail, get a new idea that sort of work, tweak that and then...if you are lucky...you'll figure something out. It can take a "lot" of time. 

 

You'll have to do kind of like what I just did. I spent 1.5 hours trying to figure this out for you. I've never done this but I read, looked at a few links online, played, failed and finally got something. So, I'm sharing it with you. 

 

So, don't be afraid to experiment, fail and start over. It's what makes a good Max artist and it's what will help you be better than your competition. 

 

I hope this helps you. 

 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------
Message 5 of 6
manbok2351
in reply to: RobH2

manbok2351
Explorer
Explorer

Thank you for helping me out. 

 

I tried several times and finally learn your solution. 
actually did not know about morpher ,but guess I now know a little

 

I hope this solution will be posted in the Autodesk manual as well.
Sometimes Autodesk explains it so simply that there are often things that I don't understand.
Especially in Non-English speaking countries

That was a great explanation, easy to understand.
The part you told me was also helpful.
Thank you again

0 Likes

Thank you for helping me out. 

 

I tried several times and finally learn your solution. 
actually did not know about morpher ,but guess I now know a little

 

I hope this solution will be posted in the Autodesk manual as well.
Sometimes Autodesk explains it so simply that there are often things that I don't understand.
Especially in Non-English speaking countries

That was a great explanation, easy to understand.
The part you told me was also helpful.
Thank you again

Message 6 of 6
RobH2
in reply to: manbok2351

RobH2
Advisor
Advisor

I'm glad it helped you.

 

The official Documentation (manual) has gotten a lot better over the years. It still needs to explain things a little bit better but it has been improved a lot. In the old days, a lot of it would explain things like this: For example, you'd go look up what the setting 'Phase' is for. The only answer you would get was, "It changes the Phase." And then you'd think, "well, that was totally "unhelpful." There were many useless descriptions like that but now we at lease have some better descriptions and even some examples. 

 

Two things that have really been useful are 'Morpher' and 'Snapshot.' Get to know both of them. They come in really handy frequently when trying to create organic objects. 

 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------

I'm glad it helped you.

 

The official Documentation (manual) has gotten a lot better over the years. It still needs to explain things a little bit better but it has been improved a lot. In the old days, a lot of it would explain things like this: For example, you'd go look up what the setting 'Phase' is for. The only answer you would get was, "It changes the Phase." And then you'd think, "well, that was totally "unhelpful." There were many useless descriptions like that but now we at lease have some better descriptions and even some examples. 

 

Two things that have really been useful are 'Morpher' and 'Snapshot.' Get to know both of them. They come in really handy frequently when trying to create organic objects. 

 


Rob Holmes

EESignature

------------------------------------------------------------------------------------------------------------------------------------------
3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
------------------------------------------------------------------------------------------------------------------------------------------

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report