If you follow the 'Lock' documentation it will get you started:
1. Create your cylinder with a bunch of height segments
2. Put the 'Hair and Fur' modifier on it.
3. Comb the hair straight down and hit 'Lock'. For me, the Lock button did not stay lit but I could see very subtly that it turned gray.
4. Make a copy of the cyliner with the hair and copy and move it over. Delete the hair to leave the cylinder. Collapse it to and Edit Poly.
5. Make a 'Helix' spline that's as tall as the 2nd new cylinder. Give it turns. Add and 'Edit Spline' and collapse it (you may not have to put the Edit Spline on it or collapse it, experiment).
6. Put a 'Path Deform Binding' on the 2nd cylinder and choose the Helix as the target path. Adjust things and now the 2nd cylinder is a helix shape.
7. Put a 'Morpher' on the original hair cylinder. Pick the new curved 2nd cylinder as the Target. The Hair cylinder will take the shape.
8. Make a duplicate of the hair cylinder and you can rotate, move and modify it to form a braid.
I've attached a simple file and screenshot that show what I'm talking about. You didn't say what version of Max but you should alway mention that. The file is Max 2023.
In Max, to get good, you have to learn to get creative and experiment. You can't always expect to ask for "step-by-step" instructions on how to do something. You have to get in there and experment, read a lot, do a lot of tutorials, experiment more, fail a few times, get a new idea, try it, fail, get a new idea that sort of work, tweak that and then...if you are lucky...you'll figure something out. It can take a "lot" of time.
You'll have to do kind of like what I just did. I spent 1.5 hours trying to figure this out for you. I've never done this but I read, looked at a few links online, played, failed and finally got something. So, I'm sharing it with you.
So, don't be afraid to experiment, fail and start over. It's what makes a good Max artist and it's what will help you be better than your competition.
I hope this helps you.
Rob Holmes
![EESignature EESignature](http://autodesk.i.lithium.com/t5/image/serverpage/image-id/1272565i464DC3DC646B4F11/image-size/original)
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3ds Max (2023-2025), V-Ray 6.2, Ryzen 9 3950-X Processor, DDR 4 128MB, Gigabyte Aorus X570 Master motherboard, Sabrent Rocket NVMe 4.0 M.2 drives, NVidia RTX 4090, Space Pilot Pro, Windows 11 Pro x64, Tri-Monitor, Cintiq 13HD, Windows 11 x64
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