Hi everyone,
i'm new to 3ds max and i'm having this issue when modeling that i feel will come up a lot.
basically i want the box around my object to line up with its current position
the gizmo in this image above lines up with how i want the box to be orientated.
this is how the gizmo is orientated when i start to edit the model, which is making it difficult to
do things like align all vertices on x y or z.
also its making it hard to use the ffd modifiers how i'd want.
i've tried adjusting the pivot point in the hierarchy menu and also align the object to another object with the correct orientation. I've tried changing the reference coordinate system as well but i don't see anything working until i get that bounding box in the right orientation, i've also tried resetting the xform.
but like i said i'm new to this software so I've probably done all of that wrong or missed something basic.
i'll attach my file for anyone interested in giving this a go
thanks for any help!