Blueprints rotate so it uses the length of the plane for the width of my image any ideas how to fix this?
I have the exact right sizes for the plane
Solved! Go to Solution.
Solved by Irshad_Shah_3dArtist. Go to Solution.
1. Apply a UVW modifier and adjust it's settings to fit the image.
then:
a. Choose ; PLANAR for Mapping method
b. Under alignment> Bitmap Fit and choose the image that you're using (See Attachment_1)
2. Apply an Unwrap UVW modifier and adjust the Plane's UV's to fit the image.
If the above answers aren't the solutions you're expecting, can you please provide an image/screenshot of scene and then highlight your problematic areas? That would certainly help resolve any issues.
Hi Friend there are many ways to solve this.
(1) Rotate the image 90 degree in w in material editor.
Or
(2)Apply uvw map modifier and select the gizmo and rotate it 90 degree.
Thank you.
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