Hi,
I'm working on my case model (phanteks evolv) and based on the progress of this job I see some artefacts on my model.. doesn't matter if crease/open div are active or not. Why does this appear and.. how can be excluded?
I have to mention that on zoom will dissapear. Thanks!
3Ds Max 2021.
Hi,
I'm working on my case model (phanteks evolv) and based on the progress of this job I see some artefacts on my model.. doesn't matter if crease/open div are active or not. Why does this appear and.. how can be excluded?
I have to mention that on zoom will dissapear. Thanks!
3Ds Max 2021.
Looks like Z-fighting? Two polygon being ver close to each other. Maybe a scale issue? Can you provide a file as example?
Looks like Z-fighting? Two polygon being ver close to each other. Maybe a scale issue? Can you provide a file as example?
Hi @Anonymous - sure, it's attached.
Hi @Anonymous - sure, it's attached.
Like i suspected it`s a scale/precision issue.
Change under Unit setup->System Unit Setup->System Unit Scale to Milimeter. Reload the scene and use the 'Rescale the file objects to the System Unit Scale' option.
Result: No Z-fighting.
Like i suspected it`s a scale/precision issue.
Change under Unit setup->System Unit Setup->System Unit Scale to Milimeter. Reload the scene and use the 'Rescale the file objects to the System Unit Scale' option.
Result: No Z-fighting.
@Anonymous- thanks! in order to avoid such issues in the future.. I should set the system unit scale at the beginning before creating any geometry? Of course.. this workaround did the job but which is the reason for Z-fighting appearance?
@Anonymous- thanks! in order to avoid such issues in the future.. I should set the system unit scale at the beginning before creating any geometry? Of course.. this workaround did the job but which is the reason for Z-fighting appearance?
Generally, you should set the System Unit Scale to the general scale of your project. So if you are creating a rather small object, like in your scene you, should set the System Unit Scale accordingly.
(1) Understanding 3ds Max Units - Part 01 - Project Scale - YouTube
Z-fighting occurs when two polygons are so close to each other, that the depth buffer can no longer determine which poly is front or back.
Hope that clears things up a bit.
Generally, you should set the System Unit Scale to the general scale of your project. So if you are creating a rather small object, like in your scene you, should set the System Unit Scale accordingly.
(1) Understanding 3ds Max Units - Part 01 - Project Scale - YouTube
Z-fighting occurs when two polygons are so close to each other, that the depth buffer can no longer determine which poly is front or back.
Hope that clears things up a bit.
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