Could anyone with expertise explain, what exactly copying 0:vc and pasting it on -2:Alpha actually does.
It is a step I need to perform in order for the game to properly apply Wetness shader on the object when it rains, although there are so stuff I would like to edit for some models regarding to wetness (want to completely eliminate wetness shader being applied on some models) but since I don't have any idea what this process actually does, I am unable to generate ideas.
Perhaps if I could have a grasp on what's being done to the model with this step, I can have a better idea how to proceed with options.
Solved! Go to Solution.
Solved by dmitriy.shpilevoy. Go to Solution.
It copies vertex color to vertex alpha. I guess shader expects a mask in vertex alpha channel to have different look on different materials(porosity) or just to exclude some areas from looking wet.
You can visualize it via object properties. Also you don't have to copy it from vertex color, but set directly in vertex properties.
I suggest you to export a cube or teapot from max with half of it vertices black and rest white. Then check what effect it will produce in game when wet.
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