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Hello! I have an airplane model in 3ds max that has animated parts. It works fine in 3ds max. But when I try to export it in fbx and bring to blender or cinema 4d the pivot resets to world coordinates or some strange location and the animation breaks. What to do with wrong pivot location?
The object has no modifiers and set to editable poly.
Could the Axis Conversion in the FBX Export be set to a different axis?
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