Community
3ds Max Modeling
Welcome to Autodesk’s 3ds Max Forums. Share your knowledge, ask questions, and explore popular 3ds Max modeling topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

3ds max fbx wrong axis/pivot coordinates

2 REPLIES 2
Reply
Message 1 of 3
erolskiyn
288 Views, 2 Replies

3ds max fbx wrong axis/pivot coordinates

Hello! I have an airplane model in 3ds max that has animated parts. It works fine in 3ds max. But when I try to export it in fbx and bring to blender or cinema 4d the pivot resets to world coordinates or some strange location and the animation breaks. What to do with wrong pivot location?

The object has no modifiers and set to editable poly.

erolskiyn_0-1724665358710.pngerolskiyn_1-1724665376102.png

 

2 REPLIES 2
Message 2 of 3
VincentSheehan
in reply to: erolskiyn

Could the Axis Conversion in the FBX Export be set to a different axis?

Vincent Sheehan

Sr. Civil Designer
Poly In 3D Blog

Message 3 of 3
erolskiyn
in reply to: VincentSheehan

Nope, Y up axis is set to default the same as my scene

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report