3ds max fbx wrong axis/pivot coordinates

erolskiyn
Observer

3ds max fbx wrong axis/pivot coordinates

erolskiyn
Observer
Observer

Hello! I have an airplane model in 3ds max that has animated parts. It works fine in 3ds max. But when I try to export it in fbx and bring to blender or cinema 4d the pivot resets to world coordinates or some strange location and the animation breaks. What to do with wrong pivot location?

The object has no modifiers and set to editable poly.

erolskiyn_0-1724665358710.pngerolskiyn_1-1724665376102.png

 

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VincentSheehan
Advisor
Advisor

Could the Axis Conversion in the FBX Export be set to a different axis?

Vincent Sheehan

Sr. Civil Designer
Poly In 3D Blog

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erolskiyn
Observer
Observer

Nope, Y up axis is set to default the same as my scene

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