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When importing a fbx file. All polys in the mesh get seperated from each other.
Not applicable
07-10-2015
06:37 AM
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Hey,
I did buy a pack of models and i dont know with which software they were made. I only know it was 2013.
The models look great and everything.
There is just one problem.
When importing into 3ds Max through fbx, the most polygons get seperated from each other.
Its like a object with 10.000 seperated polygons. And fixing this by hand would take a lot of time. All objects have more then 300.000 polys.
When i try to import as obj, it wont work.
Its kind of strange and i hope someone here knows a solution to my problem.