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Very New, Need help cleaning up model in a hurry.

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04-13-2015
08:50 PM
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Hello everyone and thanks for the time,
Ive been working on a model of a pretty generic super hero for class and am really struggling with edge flow. I have one model with strong edge flow however it was well over the poly limit of 3000. When I optimized and quadrifyed I was under the limit but the polys in the model where severly mangled.
My two questions are this:
Is there a way to lower the poly count of my orignial model without sacrificing the edge flow and organic edges of the originial model?
Is there a simple way to clean up the polys in the stripped down version so it is easier to UV map?
Thanks for the help.
I have included the two screen caps below of the two models