Use projection for surfaces instead of vertices

Use projection for surfaces instead of vertices

Anonymous
Not applicable
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Message 1 of 7

Use projection for surfaces instead of vertices

Anonymous
Not applicable

Hi. Im new to 3ds max and i didn't find my answer in forum so as the tpoic says, Is there anyway to use projection or conform a lowpoly mesh polygons (surfaces not vertices) to a highpoly mesh? 

I mean i want the lowpoly mesh completely covers the hoghpoly.

Sorry if i had grammar mistakes and thanks for your time.

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Message 2 of 7

CAMedeck
Advisor
Advisor

Look at the Conform object, found under the Compound Object list under Create and Geometry.

Chris Medeck
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Message 3 of 7

Anonymous
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@CAMedeck wrote:

Look at the Conform object, found under the Compound Object list under Create and Geometry.



I tried it but it also seems like that it snaps lowpoly's vertecies to highpoly surface. 

I want to know if there is anyway to snap the surface (polygons) of lowpoly to the highpoly mesh? And I don't want to use push modifier to cover the highpoly because it push out every vertex uniformly.( It would work for simple geometries but for some models that have hight detail areas push modifier will immerge the model into itself)


@CAMedeck wrote:

Look at the Conform object, found under the Compound Object list under Create and Geometry.


 

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Message 4 of 7

Anonymous
Not applicable

Pushes* 

High* 

Mistakes 😶🙁

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Message 5 of 7

BenBisares
Autodesk Support
Autodesk Support

If I understand you correctly this is not possible. Generally you would conform a high poly mesh to a low one and not the other way around because the high poly mesh has enough edges/vertices to follow the shape of the low poly mesh.

Keep in mind that you can only have a straight edge between 2 vertices. For example it would be impossible to conform an edge made up of just 2 vertices to a curve.



Ben Bisares
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Message 6 of 7

Anonymous
Not applicable

e1.jpg

e2.jpg

Hi and thanks for answering. I know what you mean but I don't want to conform it in a curve shape. look at these photos . Imagine the green sphere as highpoly and red as lowpoly. I want something like this ( something like cloth solver : that cloth can't pass through eachother or can't have immerged areas). And I tried push modifier but as I said before it works for simple Geometries like sphere but in complicated meshes that have some detailed areas ( like fingers of a character compare to his belly has more detail) in this situation push modifier will work fine for belly but push the fingers into eachother.

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Message 7 of 7

Anonymous
Not applicable

highpolyhighpolylowpolylowpolytogethertogetherlowpoly2 covers the highpolylowpoly2 covers the highpoly

Its a statue that I've created in A pose. as you see the green one has fully covered the highpoly mesh with out any immersion with itself or the highpoly  ( I DID IT POLYGON BY POLYGON for almost 6000 polygons 😞 and it's frustrating). just wanna know is there a faster way to do that?

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